Sunday, March 3, 2013

I finished Sonic Generations. Honestly, it didn't impress me much. I was hoping it would be, like, nostalgic, but the new versions of the levels from old games weren't very close to the originals at all, and even in the "classic" stages the gameplay felt more like Sonic Rush than Sonic 2. The physics were just a little off for the 2D sections, and the 3D sections were dominated by essentially long racetracks. Meh.


It also bothers me that they only took one level per game. Chemical Plant Zone is awesome and I'm glad it made the cut, but what about Oil Ocean? Casino Night? Mystic Cave? Aquatic Ruin? It's somewhat disappointing that classics like the first three games get knocked down to the same level as whatever the heck game Crisis City and Planet Wisp are from. At least they didn't feel the need to represent Sonic and the Secret Rings, I suppose.

I'm still working on Shining Force II. I just got the caravan (which apparently allows me to cross dry riverbeds) and most of my characters are a level or two above their promotions. My biggest complaint so far is that so many of the enemies are below my characters' levels, making it hard to get experience. I can't remember if the first game was also like that, but it's annoying. Not that I'm not enjoying it, of course. It's more of that Shining Force gameplay that I loved the first time around. And the second time around. And the third time around. You get the idea.

I just started BioShock. I picked it up on the cheap in a trade. I wasn't sure what to expect, but I think I can say now that the word is immersion. The game does a superb job of putting me inside the character's shoes—that is, it makes the player feel the emotions the character feels. Oh, and the other word is atmosphere. Seriously. The audio is great, the environments are...wow...and ...wow, just...well, it certainly made me wish I were playing it on an enormous widescreen TV with a massive sound system. It's eerie. Eerie as hell. Safe to say I am suitably impressed.

I'm also still involved in RuneScape. Jagex has promised that the release of the new massive, game-changing, world-shaking quest is imminent, so I'm piqued on that front. I finished off my 450 boss kills in the Dominion Tower to unlock Dreadnips, which are a fine assist when fighting difficult monsters, but mostly I only did it for the achievement—I finished off the hard task set in the desert, and now I get double charges on my Pharaoh's Sceptre and double spines from cactus plants. My goals right now are to get 90 thieving and 90 slayer to help with my port, but I'm not pursuing them very actively. Most of my time is spent managing voyages and durdling with daily challenges and D&Ds.

I tried the new "Old School" 2007 servers, but starting a new character from scratch isn't especially appealing to me, and having to walk everywhere is the dealbreaker. As far as I'm concerned, it's a worse version of the live game; I'm not interested. The main upside is that some old faces have showed up in my chat from back when I first joined my clan. It's nice to see the old crew back together. I hope they stick around.

And that's what my video game time has looked like this week.

1 comment: