Here's my Elf Archer, traipsing along through a dungeon looking for treasure and--
Dammit, I died. This is going to happen a lot, isn't it? Oh, you roguelikes and your "difficulty". Always with the dying and the game overs.
Speaking of dungeon-crawling, I played Inferno+ today. It's not bad.
It fuses "dungeon-crawling RPG adventure" with "Geometry Wars-style twin-stick shooter". Instead of doing all your shoot-em-up stuff on a single fixed screen, you explore dungeons, collecting treasure and trying to find the exit. And you level up as you progress, unlocking new abilities with a Point Build System for upgrades. And every ten levels (I believe), there's a boss fight.
It's got solid enough gameplay and some colorful laser-light-show visuals, although I don't feel like it's knocking anything out of the park. Still, reasonably good value--it's a different take on the twin-stick shooter concept and it works okay.
Alien Zombie Megadeath- Astro Tripper
The Baconing- Ballistic
Beat HazardDefense Grid: The Awakening- Depths of Peril
- Explodemon
FlatOutFuture Wars- Gear Grinder
Greed: Black Border- Grotesque Tactics: Evil Heroes
- Hack, Slash, Loot
Inferno+Madballs in...Babo: Invasion- Plain Sight
- Slydris
Sol Survivor- Tobe's Vertical Adventure
- Trapped Dead
Twin Sector- Unstoppable Gorg
There's also a new Humble Indie Bundle out today, but I'm not really interested in this one. It only has three games. All of them are point-and-click adventure games, which, frankly, are pretty lame, and I already have one of them (Machinarium), so I will probably not be adding these to my Quest for Value. I notice, by the way, that the Humble Bundle now requires a minimum $5 instead of $1 in order to get the Steam keys. This makes me sad. Quintupling the price is not good value. =(
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